This exhibit is here to remind visitors that history happens all around us, and is not relegated to sacred or government buildings.
The Texas legislature denied Washington permission to speak at the Capitol building in 1911 after lynchings of African Americans increased in Texas and throughout the country. Mayor A.P. Wooldridge, however, invited Washington to speak at a common park called Wooldridge Square.
We encourage you to learn about common locations around the city where history has been made.
🎉 It's been an incredible journey working alongside Michael Mendoza, MSTC of augzoo LLC and Christopher Williams of Project A Media to bring this innovative project to life. 🚀
I had the honor of researching the history of Booker T. Washington's visit to Austin, Texas in 1911 and writing the script, interpretive plan, and digital interpretive panels for History All Around Us.
Together we created a powerful experience!"
by: Jala Washington, Madalynn Lambert
History All Around Us at Wooldridge Square
February 1st, 2024 to March 2nd, 2024
Step into history with an immersive augmented reality experience at Wooldridge Square, Austin's iconic gathering place, and the Texas Capitol.
This immersive interpretive plan was designed by Kendra Dobson of 3240 Entertainment.
Full playlist available at https://www.youtube.com/watch?v=ZHa-H8c-sAI&list=PLvYfJI-50wvG6ldX9XTdxs0IQf90fnSTS&index=8
Full playlist available at https://www.youtube.com/watch?v=tXvO1xog3gU&list=PLvYfJI-50wvG6ldX9XTdxs0IQf90fnSTS&index=9
Austin Film Festival
Each episode of the audio drama follows one perspective from a character in this plot. Scan the QR code to a featured segment on PRX.
For the full audio drama visit https://www.youtube.com/watch?v=bYaTaAcP_gk&list=PLvYfJI-50wvG6ldX9XTdxs0IQf90fnSTS&index=2
In a futuristic existence where "trust" is captured and used as currency, and live entertainment is the only distraction after the abolishment of film and video, a reluctant anti-hero, and heir to a throne of powerful persuasion decides to shirk all responsibility he has to his father, and the district he was groomed to run as ringmaster.
Kendra founded and manages 3240 Entertainment Group LLC. Along with being the production company behind Columbus Myth, 3240 Entertainment has produced workshops for young audiences who are interested in video game coding, comic book art, writing, and digital media.
When the pandemic hit in 2020, 3240 Entertainment implemented a strategy to continue workshops through public access television.
Kendra's goal is to give audiences agency to explore the concept of a story through interaction. She is a recent graduate of a masters program in Human Computer Interaction and User Experience, and she pursued such a degree to aid in her understanding of how to merge her skills in storytelling with the study of human expression through technology.
In my role as a Narrative Designer at Elsevier for the Shadow Health product, I had the privilege of serving as the steward of numerous medical cases, each featuring unique fictional patients. My responsibilities included crafting dialogue, developing backstories, and creating patient case files. The challenge was to ensure that every aspect of these cases maintained consistency and storytelling integrity across various cross-functional departments.
The central focus in each case was the educational value it provided to our target audience: nursing students and faculty nurse educators. Our clients relied on our product to simulate the comprehensive experience of caring for patients in different healthcare departments. While I may not have had a background in healthcare, my success as a Narrative Designer underscores my adaptability in handling various dimensions of storytelling.
To achieve this, I collaborated closely with nurse educators, conducting interviews and working alongside them to deeply understand the medical narratives we were crafting. The result was the delivery of strategic scripts that facilitated interactive experiences in 2D and XR.
Kendra's background includes scriptwriting, management of theater and event audiences, specializing in event technology, designing narratives for interactive products, and financing and running a company of her own.